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Combat

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Health
If you run out of health, your character will die. Health is the green bar in the top-left corner. If you move and hold your cursor over the health bar you can see exactly how much health you have. You can increase this number by leveling up, by increasing your stamina, or by getting items that add to health. You can restore your health through healing spells, health potions, and other methods. After battle you can heal via food or by just sitting down. Under certain conditions, your health will also regenerate while you are in combat.

Save or buy up healing potions to use in emergency situations to avoid death. You can place a health potion on your action bar for faster usage.

Combat Times
Combat times vary depending on your level, the monster's level, class, equipment, spell usage and more. One common thing you will notice is that low level monsters are easy to kill while monsters that are much higher level will take much longer. This is because monsters that are higher level will have a greater chance to resist your spells and dodge your attacks. Elite monsters (level+) will take even longer to kill because they have increased hit points. While World of Warcraft has a real-time combat system, weapon users must wait their turn to swing again based on the delay or speed of their weapon. Casters must wait for the length of the spell's cooldown until they can cast a spell again.

Daze
Daze is an ability monsters have when attacking a target from behind. While dazed, victims suffer from reduced movement speeds. While movement is reduced, casting and attack speeds remain unaffected. The most common situation where a player characters becomes dazed, is when running away from a monster. Also know that some player abilities can daze targets under a variety of circumstances prescribe by the dazing ability.

Stuns
If you are stunned during battle, you cannot do anything. You are frozen and just have to sit there until the stun has worn off. If you place your cursor over the stun icon in the top right you can see how long it is going to last.

Fear
Some monsters will cast fear type spells on you. These abilities cause you to lose total control over your character. The game (or the monster) will gain control over your character. Your character may run off in a random direction (your name will turn red). You simply have to wait until this spell effect has worn off. If you place your mouse cursor over the icon for the fear-like ability, you can see how long it will last. It's also common and expected that you inform your party members that you've been feared. For example, type: "Feared."

Players who are feared cannot use items, cast spells, or use abilities until fear wears off.

Charm
Some monsters cast Charm spells which allow them to take control over your character. You will become hostile and may attack your own party members. Other party members can also target and attack you. Inform your party members that you are "Charmed!"

Possession
Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can cancel combat mode by clearing your current target. In addition, the UI has a gold border when the possessed unit is actively in combat mode with the target.

Poison
Many monsters can cast poison on your character. Enemy rogue type monsters can also use poisoned blades which cast a poison DoT (Damage over Time) on you. You will realize this ability is on you by a green animation on your character. You will need to cure yourself with a spell that some classes have, wait for it to wear off on its own, or use a potion that can cure poison.

Curses
Some monsters have the ability to curse your character with various curses (spells) that can do all kinds of interesting things. Curses can last a very long time. Your defense against curses is to have a party member that can cure curses or to find some type of potion or item that could cure a curse.

Disease
Disease is another negative spell that monsters or players (in PvP) can cast on your characters. Some of these diseases can actually spread to other players. Diseases can last a very long time. You can check their duration by placing your cursor over the disease icon. To remove the disease you will need to find a player that can cure disease or find an item or potion to do it yourself.

Immune
If you cast a spell on a monster and it says immune, this means the monster cannot be harmed by whatever ability you are casting on it. You should stop casting that ability on the monster immediately because it is not working. It is possible that some immunity is temporary. For instance, some monsters have the ability to cast a temporary anti-magic shield on themselves. You'll have to figure out if the immunity is temporary or permanent. Look at what buffs are cast on the monster.

Disarm
Some monsters can disarm your character. You will begin fighting hand-to-hand which you might notice will increase your unarmed skill. Disarm will only disarm weapons and will select the weapon in the off-hand if there is no weapon in the main hand slot.

Monster "Resists" your Spell
There is nothing you can do against a monster resisting your spell except to try casting your spell again until it works. Monster resists typically happen when the monster is higher level than you. Additionally you can reduce monster resists by leveling higher than the monsters. Monster resists are not the same thing as "resistances."

Running Away
If you need to get away, use any ability that you have on the monster that will slow them down, allowing you to escape. An example is the Mage's Frost Nova.

Spell Interruption
As with monsters, player spells can be interrupted. However, monsters can interrupt player spell casting simply by executing an attack that does damage rather than using special spell interruption abilities. If you are attacked while casting a spell, some extra time will be added to the casting progress bar. Realize that as you're trying to cast a spell you are not damaging your enemies. They are getting free hits on you. So you need to make the decision as to whether it's worth it to try to continue to cast the spell or if you'll take so many hits from the monster that it's not worth trying. If many monsters are attacking at the same time making continuous hits, it's not worth it to try casting a spell.

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