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Item Type Rarity
This section explains when you will come across items for certain slots on your character.

At level 1: Chest, Shirt, Hands, Legs, Feet, Waist, Wrist
At higher levels (not revealed), listed in the order at which you will find them: Shoulder/Finger, Head/Neck, Trinket.

Item Bound Types Not Bound - Items can be equipped, removed, or traded at any time and in any order.
Bind on Equip - You can trade this item if you haven't equipped it. Once you equip it, you can no longer trade it with other players.
Bind on Use - Once you have used this item, you can no longer trade it.
Bind on Acquire - Once you pick up the item, you will no longer be able to trade it with other players. Be very careful not to loot this item if you're not supposed to have it permanently.
Quest Items - Quest Items are bound to your character. You cannot trade them. Durability
Item durability is an important aspect of World of Warcraft that works to stabilize the economy, decrease inflation specifically in the high end game, and in general keep prices of player sold items lower than normally would occur without such a feature. Durability should also add additional depth to the game since players will have more variety in their items and more abilities will be added over time to interact with durability. Item durability is different from item decay in that players will never lose items through item durability. On death, all equipped items will lose 10% durability.

    Durability key points
  • All armor and weapons have durability, but not trinkets, cloaks, shirts, guild tabards, necklaces and rings.
  • Items remain at full effectiveness until they have no durability. Their power does not degrade.
  • Items cannot permanently break.
  • All armor/weapon vendors can repair durability in exchange for cash.
  • When an item reaches zero durability, it no longer gives the player any benefit; it acts as though it does not exist until repaired.
  • Professions cannot repair durability, but we will discuss ways for the professions to interact with them in the future.
Set Items
There are Set Items where wearing more pieces of an item set will convey more bonuses to your character.

Armor Swapping
Armor can't be swapped out (changed) while in combat. Other equipment such as weapons and accessories can be swapped out.

Linking Item Stats to Chat Text
You can create a link to your item in chat text, which is useful for showing it to people for trading purposes or just to share information about your item. Hold down "Shift" and left-click on the item while having your chat text typing box open. This will insert a link to that item. Whenever you see [itemname], you can click on that text to see the stats of the item. Trade channels are the only general chat channels that allow item links. You can also link to items in the auction house to show items for sale to your friends =].

Stacking
Some items are stackable. They will stack/combine automatically when you drag them over to your backpack. You can break up a stack of items by holding "Shift" and then left-clicking on the item. This will bring up a number box, which you can use to indicate how many items you want to take out of the stack.

"Made By <Playername>"
This is an item that was created using a trade skill. The name on the item is the name of the person that created the item.

+Damage vs. +Mana
Using Fireball as an example, you can cast more fireballs with the INT item, but the damage you do is greater with the DMG item. Overall you deal slightly less damage on a full mana bar but at an increased DPS using the DMG item.

+Chance Hit
Items which provide +hit chance counteracts the increased miss chance penalty of dual-wielding.

Instant Melee Attacks
The attack power bonus is multiplied by a fixed number pulled from the following table:

  • Two-handed weapons: 3.3
  • Daggers: 1.7
  • All other one-handed weapons: 2.4
Many Epic (purple) quality items are more powerful than slower Superior (blue) weapons. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.
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